Games and Activities for Energizing Library Instruction: Home
This guide contains links and bibliographic information for resources to help instructors energize library and information literacy instruction with games and activities.
The Goblin Threat game trains on the basics of plagiarism prevention. It was created by Mary Broussard with assitance on question writing from Jessica Urich.
When internet fraudsters impersonate a business to trick you into giving out your personal information, it’s called phishing. This game tests players ability to spot phishing messages.
This guide provides instructions and ideas for using the Question to Query: Keyword Challenges found in the Action Zone section of this Kit. Activities in the Keyword Challenge series direct students to think about what's important to search for before building a query.
Birks, Jane, and Fiona Hunt. 2003. Hands-On Information Literacy Activities. New York: Neal-Schuman.
Branston, C. 2006. “From Game Studies to Bibliographic Gaming: Libraries Tap into the Video Game Culture.” Bulletin of the American Society for Information Science and Technology 32, no. 4: 24–26.
Broussard, M.J.S. 2010. “Secret Agents in the Library: Integrating Virtual and Physical Games in a Small Academic Library.” College and Undergraduate Libraries 17, no. 1: 20–30.
Burkhardt, Joanna M., and Mary C. MacDonald. 2010. Teaching Information Literacy: 50 Standards-Based Exercises for College Students. Chicago: American Library Association.
Gradowski, Gail, Loanne Snavely, and Paula Dempsey. 1998. Designs for Active Learning: A Sourcebook of Classroom Strategies for Information Education. Chicago: Association of College & Research Libraries.
Harris, Amy, and Scott E. Rice. 2008. Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: Association of College & Research Libraries.
Jacobson, Trudi E., and Beth L. Mark. 1995. “Teaching in the Information Age: Active Learning Techniques to Empower Students.” Reference Librarian 51/52: 105–120.
Karle, Elizabeth M. 2009. Hosting a Library Mystery: A Programming Guide. Chicago: ALA Editions.
Leach, Guy J., and Tammy S. Sugarman. 2005. “Play to Win! Using Games in Library Instruction to Enhance Student Learning.” Research Strategies 20, no. 3: 191–203.
Marcus, Sandra, and Sheila Beck. 2003. “A Library Adventure: Comparing a Treasure Hunt with a Traditional Freshman Orientation Tour.” College & Research Libraries 64, no. 1: 23–44.
Markey, Karen, et al. 2009. “Will Undergraduate Students Play Games to Learn How to Conduct Library Research?" Journal of Academic Librarianship 35, no. 4: 303–313.